Dial It In
Give one clue. Watch your team argue about what you meant.
4 to 12 players · about 8 min

Dial It In is a guessing game about how other people think. Each turn has a dial with two ends, like “Bland” and “Spicy,” and a secret spot between them. One player sees the spot and gives a single clue, and their team moves needles on their phones to find it.
How to play
- The table splits into two teams, AM and FM, who take turns.
- On your team’s turn, one of you sees the secret spot and has 45 seconds to give one clue.
- Everyone else on the team drags a needle. Talk it over: you have up to a minute. The team’s answer is the average of your needles.
- The cover comes off. Dead on scores 10 points, and the score fades the further off you land.
- Meanwhile the other team reacts to the clue. Reactions don’t score, but the best-loved clue gets a crown at the end.
- Each team gives two clues: four turns in all.
With exactly four players, you play Together instead: each of you gives one clue, the other three find the spot, and you share one score, out of 40. The host can also choose “Pick from a hand of words,” where the clue-giver picks one of six words instead of typing.
A turn, start to finish
The dial runs from “Bland” to “Spicy,” and Jordan’s phone shows the spot about three quarters of the way to Spicy. Jordan types: “salsa.”
The team talks it over. Mild salsa, or the hot kind? Ana drags her needle most of the way to Spicy; Leo stays nearer the middle. Their average lands just short of the spot, and the team scores 8 of 10. Then the other team gets a new dial.
Players and time
For 4 to 12 players, about 8 minutes. Four play together; five or more split into two teams.
Which tone suits it
Its everyday dials suit Class Act and Family Time, and Among Friends deals a cheekier set. Clues are the players’ own; for a group where nobody types, choose “Pick from a hand of words.”
Questions
What if we have an odd number?
Teams are split as evenly as they can be. A team’s answer is the average of its needles, so an extra player doesn’t mean extra points.
Do we have to type?
Only the clue-giver: one clue, up to 40 characters. With “Pick from a hand of words,” nobody types; the clue-giver picks one of six words and can swap the hand once a turn.
What if the clue-giver’s phone drops?
If they aren’t back within five seconds, a teammate takes over with a new secret spot.
Can someone join partway through?
Yes. They join with the Jam code, watch this game on the shared screen, and play from the next one.
Getting started
- Open rumblejam.com on the shared screen and choose Start a Jam. Make sure everyone can see it and hear the sound.
- Everyone joins on their phone by scanning the QR code, or entering the Jam code at rumblejam.com.
- Pick a nickname, choose a game, and play. The host chooses the game from their phone and plays along too.
Play free with up to four people. No account needed. Bringing a bigger group? Unlock room for up to twelve.
More games for a Jam: Hand Picked, Pair Off and Slip Up.
Start a Jam