Public beta

Dial It In

Give one clue. Watch your team argue about what you meant.

4 to 12 players · about 8 min

Dial It In on the shared screen

Dial It In is a guessing game about how other people think. Each turn has a dial with two ends, like “Bland” and “Spicy,” and a secret spot between them. One player sees the spot and gives a single clue, and their team moves needles on their phones to find it.

How to play

  1. The table splits into two teams, AM and FM, who take turns.
  2. On your team’s turn, one of you sees the secret spot and has 45 seconds to give one clue.
  3. Everyone else on the team drags a needle. Talk it over: you have up to a minute. The team’s answer is the average of your needles.
  4. The cover comes off. Dead on scores 10 points, and the score fades the further off you land.
  5. Meanwhile the other team reacts to the clue. Reactions don’t score, but the best-loved clue gets a crown at the end.
  6. Each team gives two clues: four turns in all.

With exactly four players, you play Together instead: each of you gives one clue, the other three find the spot, and you share one score, out of 40. The host can also choose “Pick from a hand of words,” where the clue-giver picks one of six words instead of typing.

A turn, start to finish

The dial runs from “Bland” to “Spicy,” and Jordan’s phone shows the spot about three quarters of the way to Spicy. Jordan types: “salsa.”

The team talks it over. Mild salsa, or the hot kind? Ana drags her needle most of the way to Spicy; Leo stays nearer the middle. Their average lands just short of the spot, and the team scores 8 of 10. Then the other team gets a new dial.

Players and time

For 4 to 12 players, about 8 minutes. Four play together; five or more split into two teams.

Which tone suits it

Its everyday dials suit Class Act and Family Time, and Among Friends deals a cheekier set. Clues are the players’ own; for a group where nobody types, choose “Pick from a hand of words.”

Questions

What if we have an odd number?

Teams are split as evenly as they can be. A team’s answer is the average of its needles, so an extra player doesn’t mean extra points.

Do we have to type?

Only the clue-giver: one clue, up to 40 characters. With “Pick from a hand of words,” nobody types; the clue-giver picks one of six words and can swap the hand once a turn.

What if the clue-giver’s phone drops?

If they aren’t back within five seconds, a teammate takes over with a new secret spot.

Can someone join partway through?

Yes. They join with the Jam code, watch this game on the shared screen, and play from the next one.

Getting started

  1. Open rumblejam.com on the shared screen and choose Start a Jam. Make sure everyone can see it and hear the sound.
  2. Everyone joins on their phone by scanning the QR code, or entering the Jam code at rumblejam.com.
  3. Pick a nickname, choose a game, and play. The host chooses the game from their phone and plays along too.

Play free with up to four people. No account needed. Bringing a bigger group? Unlock room for up to twelve.

More games for a Jam: Hand Picked, Pair Off and Slip Up.

Start a Jam